Breaking News: BANANA Game Surpasses 8 Million Users on TON Blockchain in Just 4 Weeks, CARV Protocol Powers Explosive Growth
Witness the phenomenal success of the idle TON game BANANA, fueled by CARV, as it reaches an astounding 8 million users within a mere four weeks of its launch. This milestone solidifies BANANA as a standout TON-based mini-game, showcasing the immense potential of the TON blockchain in driving remarkable user engagement and expansion.
Since its debut on July 27th, BANANA has attracted over 8 million users, with up to 1 million active users daily. With 1.8 million linked accounts and 73 million completed in-game tasks, the game's popularity and sustained engagement among players are undeniable.
The game's swift rise to fame commenced with a remarkable start, drawing in 1 million users in just 72 hours and continuing to grow exponentially. Players are enchanted by the game's simple yet rewarding mechanics, collecting unique Bananas to earn points (PEELs) and trade them for rewards, including up to 500 USDT, adding a financial twist to the fun.
“The achievement of 8 million users underscores the impact of engaging, incentive-driven games on TON,” stated Leo Li, CGO of CARV. “We are setting a new standard for data empowerment in the gaming realm, with BANANA leading the charge.”
The success of BANANA mirrors a larger trend within the TON ecosystem, with games like Hamster Kombat and Notcoin also gaining traction among Telegram's vast user base. TON is swiftly emerging as a hub for decentralized gaming apps, signaling its potential for widespread adoption.
“The combination of Telegram's reach and engaging gameplay in TON-based mini-games like BANANA is revolutionizing user engagement,” added Li. “We've only begun to scratch the surface of what's achievable.”
The game's prosperity is powered by the CARV Protocol, a pioneering modular data layer that empowers players with data ownership, control, and monetization, aligning with CARV's vision of transforming data utilization in gaming and AI.
BANANA leverages the CARV Ecosystem, including CARV Play, CARV Protocol, and the CARV Mobile App, with over 3 million registered users. This ecosystem, coupled with strategic advertising and KOL promotions, has effectively attracted seed users, leading to organic growth through referrals and sharing events, with over 90% of the user base growing organically.
Looking Ahead:
- Marketplace Development: CARV plans to launch a marketplace for trading Bananas using TON as the transaction currency, enhancing the game's engagement and economic dynamics.
- CARV Ads Network: CARV is developing the TG Ads Network, with the DSP's first version set to launch soon, connecting advertisers and publishers through the CARV Protocol for precise targeting.
- Project Collaboration and Traffic Distribution: BANANA's influence will benefit partners seeking user acquisition, including collaborations with major web2 companies like Alibaba and Lazada.
CARV remains committed to fostering TON's ecosystem growth, supporting innovative projects, and exploring new horizons in game development and data management.
“BANANA's success is just the beginning,” stated Li. “We're eager to push boundaries and merge engaging gameplay with user-centric data solutions. Stay tuned for more.”
To explore BANANA and start earning, follow the game on Twitter or Telegram.
About CARV:
CARV is building the largest decentralized Identity and Data Layer for gaming, AI, and beyond, integrating over 900 games and AI companies and serving millions of registered players and daily active users. With significant funding and support from industry players, CARV is dedicated to revolutionizing data usage in gaming and AI.
Contact COO Victor Yu at vito@carv.io